#ifndef GOAT3DGFX_H_
#define GOAT3DGFX_H_

#include <goat3dgfx/assload.h>
#include <goat3dgfx/camera.h>
#include <goat3dgfx/curve.h>
#include <goat3dgfx/curveload.h>
#include <goat3dgfx/datapath.h>
#include <goat3dgfx/dataset.h>
#include <goat3dgfx/geom.h>
#include <goat3dgfx/gfxutil.h>
#include <goat3dgfx/image.h>
#include <goat3dgfx/logger.h>
#include <goat3dgfx/material.h>
#include <goat3dgfx/meshgen.h>
#include <goat3dgfx/mesh.h>
#include <goat3dgfx/object.h>
#include <goat3dgfx/opengl.h>
#include <goat3dgfx/psyspp.h>
#include <goat3dgfx/rtarg.h>
#include <goat3dgfx/scene.h>
#include <goat3dgfx/sdrman.h>
#include <goat3dgfx/shader.h>
#include <goat3dgfx/texgen.h>
#include <goat3dgfx/texman.h>
#include <goat3dgfx/texture.h>
#include <goat3dgfx/timer.h>
#include <goat3dgfx/unistate.h>
#include <goat3dgfx/xform_node.h>

bool init_goat_graphics();
void shutdown_goat_graphics();

#endif	// GOAT3DGFX_H_
